Adaptable Facial Setup

This Maya-Extension allows to automate the most time consuming aspects of the Facial-Setup-process while offering comprehensive control over all facial regions. The foundation of our technique is a complete motion-capture-based library of facial deformations, that is able to deform any humanoid geometry. A special adaptation-process adjusts the deformation to a particular geometry which is to be animated. The individual facial movements are precisely defined at all intensities in a nonlinear fashion. Therefore the moving face exhibits a complexity and naturalness that surpasses the results of conventional animation approaches such as blendshapes/morphtargets.

Siggraph 2004 Sketch: Adaptable Facial Setup PDF(0.5MB)

The Siggraph 2010 Technical Paper Example-Based Facial Rigging by Hao Li and Thibaut Weise utilizes a generic prior geometry that was built by the AFS rigging process.

For more detailed information on this tool visit our Wiki.

Request a download of the Facial Animation Toolset 2.0






Filmakademie Baden Wuerttemberg Institut for Animation