"Dynamic Real-Time Animation"

Volker Helzle
Project Lead

Nils Zweiling
Application Development & Graphics Programming

Simon Spielmann
R&D Engineer

David Kirchner (BA Thesis)
Character Logic and Advanced Controls

Clemens Sielaff (BA Thesis)
Alternative Interfaces & Input Devices for Facial Animation

Sebastian Bach (Intern)
Graphics/Application Programmer

Felix Bucella (BA Thesis)
Stretch & Compression Mapping Graphics

Robin Reyer
Rendering & Shading

Angela Jedek (Freelance Artist)
Character Animation

Andreas Krein (Freelance Artist)
Short Direction & Compositing

Henning Lang (Freelance Artist)
Compositing

Hendrik Panz (Diploma Thesis)
Hair Pipeline

Lars Demel (Diploma Thesis)
Dynamic Displacement

 

 

The "Artificial Actors" Project

 

Volker Helzle
Project Lead

Christoph Biehn
Expression Repertoire, Animation Artist, FACS Guru

Stefan Herz
Volume Morphing, Code Specialist

Stefan Habel (Intern/Diploma Thesis)
Mel & Maya API, Toolset Installer

Robin Ebser (Diploma Thesis)
Realtime Graphics

Martin Bierschenk (Intern)
3D Graphics

Angela Jedek (Freelance Artist)
Character Animation

Robin Reyer (Technical Director)

Shading & Lighting

Martin Wallner (Intern)
3D Graphics

Hartmut Engel (Freelance Artist)
Character Animation

Terence Küderle (Intern/Diploma Thesis)
Volume Morphing, Muscle Deformer

Sebastian Schmidt (Intern/Diploma Thesis)
Realtime Graphics, Web Genius

Florian Schwab (Intern)
Texturing, Shading, Rendering, Design

Florian Struck (Thesis/Diploma Thesis)
Realtime Skin Shader

Thomas Schlömer (Intern/Freelance Artist)
Mocap Data Preparation, Rendering, Compositing, Fur

Florian Linner (Freelance Artist)
Development Adaptable Facial Setup

Leif Arne Petersen (Freelance Artist)

Modeling, Shading, Texturing

Sven Martin (Freelance Artist)
Modeling, Story Development, Animatic

Christoph Malessa (Intern)
Cloth

Julia Bauer (Intern)

Mel Pose Blending

Filmakademie Baden Wuerttemberg Institut for Animation