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"Dynamic Real-Time Animation"
Volker Helzle Project Lead
Nils Zweiling Application Development & Graphics Programming
Simon Spielmann R&D Engineer
David Kirchner (BA Thesis) Character Logic and Advanced Controls
Clemens Sielaff (BA Thesis) Alternative Interfaces & Input Devices for Facial Animation
Sebastian Bach (Intern) Graphics/Application Programmer
Felix Bucella (BA Thesis) Stretch & Compression Mapping Graphics
Robin Reyer Rendering & Shading
Angela Jedek (Freelance Artist) Character Animation
Andreas Krein (Freelance Artist) Short Direction & Compositing
Henning Lang (Freelance Artist) Compositing
Hendrik Panz (Diploma Thesis) Hair Pipeline
Lars Demel (Diploma Thesis) Dynamic Displacement
The "Artificial Actors" Project
Volker Helzle Project Lead
Christoph Biehn Expression Repertoire, Animation Artist, FACS Guru
Stefan Herz Volume Morphing, Code Specialist
Stefan Habel (Intern/Diploma Thesis) Mel & Maya API, Toolset Installer
Robin Ebser (Diploma Thesis) Realtime Graphics
Martin Bierschenk (Intern) 3D Graphics
Angela Jedek (Freelance Artist) Character Animation
Robin Reyer (Technical Director) Shading & Lighting
Martin Wallner (Intern) 3D Graphics
Hartmut Engel (Freelance Artist) Character Animation
Terence Küderle (Intern/Diploma Thesis) Volume Morphing, Muscle Deformer
Sebastian Schmidt (Intern/Diploma Thesis) Realtime Graphics, Web Genius
Florian Schwab (Intern)  Texturing, Shading, Rendering, Design
Florian Struck (Thesis/Diploma Thesis)  Realtime Skin Shader
Thomas Schlömer (Intern/Freelance Artist)  Mocap Data Preparation, Rendering, Compositing, Fur
Florian Linner (Freelance Artist) Development Adaptable Facial Setup
Leif Arne Petersen (Freelance Artist) Modeling, Shading, Texturing
Sven Martin (Freelance Artist) Modeling, Story Development, Animatic
Christoph Malessa (Intern) Cloth
Julia Bauer (Intern) Mel Pose Blending
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