Setups for character animation are very complex and labour intensive. Their creation sometimes takes several weeks or months. If you are using a setup of joints smooth-binded to a skin, the most exhausting work consists in painting weights. We are developing a Maya Plug-in that clones weights from one skin to another. This approach avoids tedious weight painting.
Varius nodes have been developed to realize skin weights cloning. These nodes are also useful for different tasks, like volume morphing or cloning special facial expressions on completely different target geometries.
Download the Facial Animation Toolset 2016.